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NEWSBungo Stray Dogs: Tales of the Lost

Bungo Stray Dogs: Tales of the Lost Closed on One Day's Notice, 27 Days After Ambition Filed for Bankruptcy

July 30, 20269 min read
Bungo Stray Dogs: Tales of the Lost Closed on One Day's Notice, 27 Days After Ambition Filed for Bankruptcy

The end-of-service notice went up at 13:01 JST on July 30, 2026, and the servers stopped on July 31. That is one day of warning, roughly 35 hours at the outside. Both builds went together: the Japanese version and the English worldwide version ended on the same date, a point most coverage never states plainly.

Ambition Co., Ltd. had filed for bankruptcy 27 days earlier, on July 3, 2026 (T1). The Tokyo District Court placed the company under a court-appointed provisional administrator the same day. The game kept running through all four weeks of that, and its shop stayed open.

On July 29, one day before any player was told anything, Ambition's other operating titles were transferred to Vitalify Inc. and continued under new management (T2). Tales of the Lost was the title not taken. The next afternoon its players learned they had until tomorrow, and that unused Ability Stones would not be refunded.

The 27 days, dated

Date (JST)EventTier
December 14, 2017Japan launchT1
July 4, 2018English worldwide launch, App Store and Google PlayT1
November 11, 2018Crunchyroll becomes English publisherT2
November 2020Crunchyroll ends its publishing role, Ambition resumesT2
January 12, 2026Version 3.24.3, last app update on Google PlayT3
July 3, 2026Ambition Co., Ltd. and Taishi Co., Ltd. file for bankruptcy. Tokyo District Court issues both orders the same dayT1
July 29, 2026Ambition's other operating titles transferred to Vitalify Inc., a Souten group company. They continueT2
July 30, 2026, 13:01:28 JSTEnd-of-service notice, official Japanese accountT1
July 30, 2026, 13:06:50 JSTEnd-of-service notice, official English accountT1
July 30, 2026, 14:04 and 14:40 JSTOricon and 4Gamer file their reportsT2
July 31, 2026Service ends, both versions. No clock time publishedT1
August 3, 2026Google Play listing returns 404. Both game domains unreachable. Still no refund noticeT1

Those two announcement times are exact rather than estimated. They were decoded from the snowflake IDs of the official posts, 2082677933949481016 and 2082679284288917549, which encode millisecond post time (T1).

No clock time for July 31 was ever published. The notice reads 「2026年7月31日をもちまして」 and names no hour, and no outlet at any tier carries one (T1 absence). The final playable moment is unspecified, and nobody should print one.

What the court did on July 3, and what it did not do

FieldOn the recordTier
Filing dateJuly 3, 2026T1
Filed byAmbition Co., Ltd. and Taishi Co., Ltd. (株式会社大志), registered at the same Toshima-ku addressT1
CourtTokyo District CourtT1
Orders, same day保全管理命令 (provisional administration), 包括的禁止命令 (comprehensive prohibition)T1
Provisional administratorAttorney Takagi Yohei, LM Toranomon Minami Law OfficeT1
Debtsapprox. 1.4 billion yen (Ambition), approx. 400 million yen (Taishi)T1
Formal commencement decisionNot reported as issued as of August 3, 2026T1 absence

The legal stage matters here, because getting it wrong is the easiest error in the story. A 保全管理命令 is a pre-commencement measure: the court freezes the company's affairs under an administrator while it decides. A 破産手続開始決定, the formal bankruptcy commencement decision, has not been reported. "Ambition was liquidated" and "Ambition was declared bankrupt" are both, as of August 3, statements the record does not support. It filed, and it was placed under provisional administration.

The word players actually read was 廃業, business discontinuation, with no date and no court attached (T1). The notice never says 破産. That gap between the filing on July 3 and the euphemism on July 30 is the whole story, and it was public at Tokyo Shoko Research four weeks before anyone in the game was told.

Ambition was founded on April 14, 2005, with capital of 40 million yen. Its revenue fell from 3.74 billion yen in the year ended March 2022 to 1.027 billion yen in the year ended March 2025 (T2). No revenue figure for Tales of the Lost itself has ever been public, at any tier.

<!-- IMAGE SLOT: Tokyo Shoko Research filing record for Ambition Co., Ltd., July 3, 2026 (tsr-net.co.jp/news/tsr/detail/1203098_1521.html). No rights-cleared copy sourced. Rendered as the fact table above. -->

The other games got out on July 29

Ambition's remaining operating titles were moved to Vitalify Inc. (株式会社バイタリフィ), a company in the Souten group, on July 29, 2026 (T2). They are still running. The exact count of transferred titles sits at T3 and is not printed here.

That transfer landed one day before the shutdown notice, which reframes the timeline. This was not an operator that could not save anything. It was an operator that saved what it could novate and let the rest stop.

The working explanation, and it should be read as an explanation rather than an established fact, is licensing. Tales of the Lost is built on a Bungo Stray Dogs property whose rights sit with KADOKAWA and the Bungo Stray Dogs Partners. Moving a licensed title to a new operator means reopening the licence, not just signing an asset transfer. A wholly owned title has no such counterparty. The notice underlines the distance: 版権元および関係各社 bear no responsibility for the app's operation, and players were asked to contact nobody but the listed support address (T1).

The refund refusal, against the statute that normally forbids it

Every English page on this closure prints "no refunds" as a settled fact. It is not one. It is the operator's position under its own contract, and there is a statute pointing the other way.

The operator's line:

未使用の「異能石」につきましては、払戻しを承ることができません(利用規約14条1項)

Unused Ability Stones cannot be refunded. Terms of Service, Article 14, Paragraph 1. (T1)

The law it runs into:

資金決済に関する法律第20条第1項

Article 20, Paragraph 1 of Japan's Payment Services Act requires an issuer of a prepaid payment instrument to refund unused balances to holders when it discontinues the instrument. (T1)

This is the same statute that produced a committed refund notice on the Jump+ Jumble Rush closure, where the publisher treated it as an obligation rather than a gesture. A private Article 14 does not override a public Article 20 by itself.

The reported escape hatch is narrow and specific. Legal analysis of the Android terms found that paid currency was 「購入日から180日以内に限って使用できる」, usable only within 180 days of purchase (T2). A prepaid instrument valid for six months or less falls outside the Act's scope under the exclusion in Article 4, the period being fixed by cabinet order at six months. If that clause holds, Article 20(1) never attaches, and the refusal is lawful.

Two holes remain in that defence, and they are the reason this section exists:

  • The 180-day wording was reported for the Android terms only (「ただしこれはAndroid版のみの記載である」). The iOS position is unexplained (T2). Nobody has published the equivalent clause for the App Store build.
  • No refund notice has been published at all. As of August 3, 2026, there is no post-shutdown refund notice, no trustee statement and no creditor-claim guidance addressed to players (T1 absence).

Nothing has been reported about when, or whether, sales of Ability Stones stopped separately from the service. No source gives a date or a time in either direction, so the last purchase window is unknown rather than open or closed.

What the game actually was

Official Ability Fling promotional banner for Bungo Stray Dogs: Tales of the Lost, showing the battle screen with its coloured orb grid, the aim trajectory line and hand cursor, the skill-cut cards and three chibi units

The official Ability Fling banner, not a screenshot: "Just pull and release!" over the real battle screen, with the 月下獣・半人半虎 skill cut at left.

The mechanic was Ability Fling (異能フリング), and the official name is more precise than the "puzzle RPG" most coverage settled on. Players pulled back, aimed along a trajectory line and released, closer to a sling or bubble shooter than to a match-three. Character collection ran on gacha, with Ability Stones (異能石) as the paid currency.

Between battles it was a visual novel. The story mode carried the canonical Armed Detective Agency and Port Mafia arcs plus scenarios written for the game, and it was the first mobile title in the franchise (T1).

The English synopsis, as it stood on the official site until the domain went dark:

Driven out of his orphanage [...] In the fictitious city of Yokohama [...]

Japanese players shortened the title to 迷ヰ犬 or 文スト迷ヰ犬. Note the archaic ヰ: searching 迷い犬 instead misses most of the Japanese coverage of this shutdown.

Eight years seven months, and the nine-year problem

Frame from the official Bungo Stray Dogs: Tales of the Lost trailer published on the Crunchyroll channel, the game's English publisher from 2018 to 2020

The official English trailer, published on the Crunchyroll channel. Crunchyroll held the English publishing role from November 11, 2018 to November 2020.

The Japanese version launched December 14, 2017 and ran 8 years 7 months, the figure gamebiz prints as 約8年7か月 (T2). The English worldwide version launched July 4, 2018 and ran 8 years 0 months (T1 launch date, duration derived). English outlets almost uniformly wrote "nine years" by rounding calendar years from 2017 to 2026, which is a third number matching neither build.

The publisher chain is where coverage garbles hardest. Ambition launched the English build itself in July 2018. Crunchyroll took over as English publisher on November 11, 2018 and held it until November 2020, after which Ambition ran it again to the end (T2). At least one ranking page prints November 2018 as the worldwide launch date, conflating the handover with the release.

The game passed 3 million downloads worldwide in September 2018, a figure that came from the operator's own site, which is now offline (T2). The Google Play listing carried 4.6 stars over roughly 36,400 reviews when it was last visible; that listing returned HTTP 404 on August 3, 2026, so the number can no longer be re-checked (T3).

Nothing was preserved, and nothing was promised

There is no offline build, no companion server, no archive and no preservation commitment. That is not a "not yet announced." Nothing in the notice contemplates one and no coverage at any tier reports one (T1 absence).

The notice says nothing about player data either, in either direction. It does not promise retention and it does not announce deletion, so neither belongs in an article as fact.

The infrastructure went quickly. Checked on August 3, 2026: bungo-mayoi.com and www.bungo-mayoi.com have no DNS A record, www.bungo-tales.com resolves to a CloudFront alias but fails TLS, and the official notice page on that domain is dead and archive-only (T1). The Google Play listing for jp.ne.ambition.bungotales returns 404, delisted. Only ambition.ne.jp still answers. The support address itself came with a caveat that replies were not guaranteed, given the volume of inquiries anticipated (T2).

Three things that would move this page

A bankruptcy commencement decision. As of August 3 the record shows a filing and a provisional administration order, nothing further. A 破産手続開始決定 from the Tokyo District Court would convert the legal stage and trigger a formal claims process, which is the only route by which a player debt gets addressed at all.

A refund notice, or a regulator's view of the 180-day clause. The Android exemption argument has been made in analysis, not in a ruling. A published notice, a Financial Services Agency comment or a consumer-affairs referral would settle whether Article 14(1) or Article 20(1) governs. The iOS terms are the open half.

The App Store listing status. Google Play is confirmed delisted at 404. Nobody has checked or published the App Store side, which is also where the iOS refund question would be answered.

FAQ

When did Bungo Stray Dogs: Tales of the Lost shut down? July 31, 2026. No clock time was ever published, so the exact final hour is unknown.

Did the English version close at the same time? Yes. The Japanese build and the English worldwide build both ended on July 31, 2026, announced within five minutes of each other on July 30.

How much notice did players get? One day. The notice was posted at 13:01 JST on July 30 and service ended on July 31, roughly 35 hours at the outside.

Did Ambition go bankrupt? It filed for bankruptcy on July 3, 2026, together with Taishi Co., Ltd., and the Tokyo District Court placed it under a provisional administrator the same day. No formal bankruptcy commencement decision has been reported as of August 3, 2026, so it is a filing under court administration rather than a completed liquidation.

If the filing was July 3, why did players hear about it on July 30? That gap is 27 days, and no explanation has been given. The game and its shop stayed open throughout.

Can I get a refund for unused Ability Stones? The operator refused, citing Article 14, Paragraph 1 of its own Terms of Service. That refusal is contested rather than settled, and no refund process has been published.

Doesn't Japanese law require a refund? Article 20, Paragraph 1 of the Payment Services Act normally compels an issuer of a prepaid payment instrument to refund unused balances on termination. The reported counter-argument is that the paid currency expired 180 days after purchase, which would place it outside the Act under the six-month exclusion in Article 4. That wording was reported for the Android terms only.

What about iOS? Unexplained. No equivalent 180-day clause has been reported for the App Store build, and no separate position has been published.

Has any refund notice appeared since the shutdown? No. As of August 3, 2026 there is no refund notice, no trustee statement and no creditor-claim guidance addressed to players.

Are Ambition's other games gone too? No. Ambition's other operating titles moved to Vitalify Inc., a Souten group company, on July 29, 2026, and continue to run.

Is there an offline version or an archive? None. No offline build, companion server, archive or preservation commitment exists in the notice or in any coverage.

What happens to my account data? The notice does not address it. Neither retention nor deletion has been stated, so there is no reliable answer.

Can I still download the game? No. The Google Play listing returned HTTP 404 on August 3, 2026. The App Store status has not been checked or published.

How long did the game run? 8 years 7 months in Japan, from December 14, 2017. 8 years 0 months in English worldwide, from July 4, 2018. The "nine years" figure in English coverage is a rounding of calendar years.

Who published the English version? Ambition launched it in July 2018. Crunchyroll was the English publisher from November 11, 2018 to November 2020, and Ambition resumed afterwards.